The SDK requires a camera device that can be accessed via native platform APIs and provides stable 30 FPS video with the resolution of at least 640x480 pixels.
Internet connectivity is required for license validation, telemetry and crash reporting.
Beyond that, there are minimum requirements depending on the target platform.
|Android Version||Android 10.0 (API level 29) or higher|
|RAM||at least 4 GB|
|OpenGL ES version||at least 3.0|
|iOS Version||14 or higher|
|minimum model||iPhone X|
The Web version of the SDK utilizes some of the most recent web standards in order to make high-performance computations in the browser possible. Browser support for those features is limited .
The following features must be available on the client browser in order to use the SDK:
- Support for SharedArrayBuffer
- Support for MediaStreamTrackProcessor
- Support for WebGL 2.0
- Support for OffscreenCanvas
See feature summary (intersection) at the bottom here.
- Ability to set the COOP and COEP headers (https://web.dev/coop-coep/)
- One-time ~30MB WebAssembly download